Impostor factory nintendo switch12/26/2023 “This is a game that features an entirely new system of ‘game grammar,’ so we really hope that players outside Japan can get into it and appreciate it,” Mezukare says. The team is excited for them to play, noting how it provides a different kind of experience - a single-player game that’s both a mystery and a novel - than the multiplayer-focused Among Us. With Gnosia coming west, there’s now an entirely new segment of players to try it out for themselves. But what if you loop back around as an Engineer, who can scan one person for potential impostorhood each night? Or the Doctor, able to test and see whether the person most recently put into cold sleep - a slightly less gruesome alternative to the usual voting-out portion of a werewolf game - was an impostor or not? Or maybe you’re the Gnosia itself, an alien lifeform pretending to be human, each night working to erase their existence from the universe.Įach loop, the player tries to learn more about the world, like why time repeats itself or what the Gnosia really are, while also avoiding erasure or being put into cold sleep by their fellow crew members. It’s clear within minutes that your character is caught in a time loop, repeating these games of humans versus impostors over and over again. On top of the impostor element, there is another major focus of Gnosia that sets it apart: time loops. On March 4, the Switch port finally comes to the United States. It was something they didn’t consider right away, but after seeing Vita users commenting on how the platform was “dead,” Mezukare says that’s when they thought they had to put it on Switch in Japan. Though Mezukare says Gnosia was made for Vita users, the team received a volume of fan requests for a port to the Nintendo Switch. “We were extremely happy to see all these players supporting us so passionately, and that really helped give us confidence.” “All the reviews from different game media were really good, and the fact that we were totally unknown actually got us even more attention, so the sales figures shot up out of nowhere,” Mezukare says. It suddenly exploded, as they describe it Gnosia would go on to receive a 36/40 from Famitsu and a 10/10 from IGN Japan. But as word of mouth started to spread, comments popped up from players who enjoyed it online. It was a game that was trying some new things. Things were quiet around the week of release, Mezukare tells me. It didn’t have quite that effect on Gnosia, however. Normally, that kind of exclusivity would be a bad thing. It originally launched for the PlayStation Vita in 2019, not long after Sony officially discontinued production of the handheld. While Gnosia is only just now coming over to the U.S., it’s already been out for nearly two years in Japan. “So at first, we weren’t really even considering releasing it,” Mezukare says. Team leader Mezukare - the developers commonly go by their pseudonyms - told me in an email interview that the inspiration first came from playing a “werewolf-style” game on their smartphone they were dissatisfied with the construction of the experience, and so the team decided to make a variation they could enjoy themselves on the PlayStation Mobile platform, starting development in 2015. Gnosia’s the second game from Japanese indie studio Petit Depotto following 2013’s Unholy Heights.
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